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Currently Online:
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On this DVD, Matt focuses on the fundamental implementation and functionality of Mental Ray from within Maya. He covers many areas, beginning with an in-depth exploration of the interface of Mental Ray, including the use of MEL scripts to access custom features. Next, he shows an initial scene setup using a custom naming script to label files automatically and correctly as they are output. Many other topics are covered in depth, including setting up basic frame buffers, using diagnostics to debug your scenes, various implementations of motion blur including the rasterizer (rapid motion), lens shaders, a custom shader allowing you to blur in post, depth of field, displacement utilizing the latest techniques, including a thorough explanation of ccmeshes (Catmull-Clark meshes) and how to access them from within Mental Ray for Maya.
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In this DVD, Laurent reveals his process for creating a high resolution creature, designed by Carlos Huante, for the video-game cinematic production pipeline. The pipeline presents many challenges such as working with short deadlines, achieving a clean topology and being able to interpret a 3\4 view concept into a complex and detailed 3D model. This DVD will cover the creature modeling from low-poly modeling to high-poly detailing using 3ds Max and ZBrush. Topics include Max's basic polygon tools, creating the base volumes and proportions, cleaning up topology, reshaping in ZBrush, and lighting and rendering a sample still with Brazil for presentation to clients and supervisors. 3 hours of lecture. Product Code: LPI01 Topics Covered Max's Polygon Modeling Tools Volumes and Proportions Achieving Clean Topology Reshaping Volume with ZBrush Lighting and Rendering the Final Mesh Quick Sample Presentation for Clients/supervisors Chapters 01: Low Poly Modeling of the Body 02: Subdividing the Body 03: Low Poly Modeling of the Arms and Legs 04: Subdividing/Detailing the Arms and Legs 05: Reshaping the Mesh in ZBrush 06: Adding the Final Details 07: Lighting, Rendering for a Sample Still Click here to view a sample clip from this DVD. Note that while this clip is 640x480 the actual movie size is 1024x768. View the stills to the right to see the actual resolution. Laurent Pierlot is an alumnus of ESAAT in Roubaix, France and Supinfocom in Valenciennes. After finishing his student movie Baecktopur, which combined live footage mixed with 3D characters, he began working at SPARX in Vietnam as a modeling and lighting artist. He then worked at Attitude Studio in Paris for one year before joining Blur Studio in California as a character modeler and CG supervisor. At Blur, Laurent has worked on lighting, rendering and compositing on a number of projects including the game cinematics for BloodRayne 2, Area-51, The Punisher, Hellgate, Rise of Legends, Fantastic 4 and X-Men Legends.
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In this DVD, character rigger Carlo Sansonetti demonstrates the rigging process from research to completion. Carlo covers creating the skeleton and rigging the spine, arms, hands, legs, head and neck. He discusses the core concepts of rigging, including joint orientation and understanding rotation order, as well as some more advanced techniques like stretchy limbs, forearm twist without volume loss, and connecting attributes with Hypershade. This DVD is for students who are new to rigging as well as for professional riggers who are looking for different approaches to rigging their characters Topics Covered: Joint Orientation, Naming and Placement Animation Controls Utility Nodes Stretchy IK Spine Head and Neck Rigs Stretchy Legs and Arms Foot Roll Using Group Nodes Local vs. World Space Connecting Attributes with Hypershade Chapters: 01. Overview / The Importance of Research 02. Skeleton Creation, Part 1 03. Skeleton Creation, Part 2 04. Iconic Representation 05. The Spine Rig 06. The Arms and Hands, Part 1 07. The Arms and Hands, Part 2 08. The Arms and Hands, Part 3 09. The Legs, Part 1 10. The Legs, Part 2 11. Head and Neck 12. Control Cleanup
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| GNOMON MAYA LIGHTS, SHADOWS, AND LIGHT EFFECTS by Jeremy Engleman |
Maya, Gnomon |
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GNOMON MAYA LIGHTS, SHADOWS, AND LIGHT EFFECTS by Jeremy Engleman – 2.04Gb
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 GNOMON POLYGONS 1 Modeling Basics by Darrin Krumweide – 683mb  GNOMON POLYGONS 2 Advanced Tools / Subdivision Surfaces by Darrin Krumweide – 697mb Darrin is an alumni of the Art Center College of Design, where he studied transportation and industrial design. He was employed as an Application Engineer for Alias Wavefront for three years where he received numerous awards. The tutorials forcuses on the principles behind basic polygon modeling in Maya
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| Gnomon : Image Based Modelilng : Essentials |
Maya, Gnomon |
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Title : Image Based Modeling: Essentials | Format : MOv
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Gnomon 3D Training: Texture Mapping I,II,III
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Gnomonology - Introduction To 3D Studio Max - 1.25 Gb
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