Poser Versions Supported: 4, PP, 5, 6, 7 Operating Systems:Tested on PC and Mac DAZ Studio Version Supported:NONE Requires: Vue 6 Esprit, Vue 6 Pro Studio, Vue 6 Infinite or Vue 6 Extreme (MOST RECENT OFFICIAL UPDATES NEEDED-NOT BETA)
[b] realflow plugins for 3dsmax and maya complete [1MB] [\b]
RealFlow is a stand-alone application, fully working in 32 and 64 bits, it works on various OS, it is OpenGL compliant that works with 3DStudio MAX, Maya, LightWave, XSI, Cinema 4D and Houdini. Due to RealFlow's Computational Fluid Dynamic (CFD) engine and its propagation rigid body solver, any kind of effect is possible, from a tornado that breaks a roof apart, to a flood, to a river with flowers floating on it, to a rainstorm; anything you can imagine! Special features include a wet map generator to create surface wetting effects and the inclusion of a camera into the simulation
Illustrate! is the market-leading cel and illustration renderer. This latest version includes a completely new Flash rendering engine that provides many advanced rendering features including shading and support for intersecting objects.
Complete Characters is a library of 104 realistic human 3D Characters, especially created for realtime environments like computer games, simulations and other virtual worlds. Included are:
· 104 characters for 3ds Max or Maya · 100 ready made animations · each character in 3 different polycounts · complete bone skeleton, skinning and 100 animations · 2048 x 2048 pixel textures as photoshop psd files · customizable layers + normal bump maps and specular maps
ThinkingParticles 3 is the next generation of rule-based particle systems for Autodesk’s 3ds max professional 3D modeling, rendering and animation software. When compared to an event-based particle system, which works on triggers and time dependent events, a rule-based system is free from constraints and instead applies simple behaviors. These behaviors govern all aspects of a particle’s motion, life, death, and collisions in a true non-linear fashion.
ThinkingParticles 3 offers its particle system functionality through a “programmatic” approach. This approach lets artists use ThinkingParticles 3’s powerful visual Wire Setup Interface to procedurally build the rules and conditions that control the particle behavior. Because of this technology, artists become the ultimate master of particle mayhem.